Sniper or Assault or Grenade lobber or bow gal or magician. Way more character options and "types" available, and your gals do end up with a bit of "personality" from their various equipments and combat roles. Xpiratez mod for OpenXcom is probably the best from an Xcom standpoint. And you can choose one of ten (count 'em!) different heads for your horribly rendered murder hobos. Still, characters feel different from one another. You make up a party of six characters and go about the business of defeating levels using the woefully stripped down 3.5 combat system. ![]() Total Extreme Wresting also comes to mind.ĭungeons and Dragons Tactics kind of does this (at about the same level as OpenXcom, interaction is limited to "kill stuff in different ways"). Kenshi is just one example, since its a lot easier to mod than Mount & Blade, although messing with the import/export features is still fun and easy with Mount and Blade. Regarding lots of games really: If you learn how to mod, then you can really see your custom characters come to life in many games. They join a faction called the Tech Hunters, and basically just wander around until they get killed. Oh, and if you dismiss a character in Kenshi, they continue to exist in the world. Some areas are better than others, but if you just want to build, craft, and research in peace, building a base is the wrong move. ![]() ![]() Once you set up even a solitary shack, everyone tries to beat you up all the time. *To explain, setting up a base in Kenshi is basically like declaring war on everyone. Nevermind, forget I said anything about starting a base, please forgive me Kenshi gods!* I sort of have to agree with this, only because each and every character you recruit can have their appearance customized, their stats and skills increase by what you do with them, and you can set up in town or shutter try to actually set up a base.
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